//Clamps lighting values into "cartoony" lighting
//and renders a black line around the object
Shader "Custom/Cel Shader" 
{
	Properties 
	{
		
	}
	SubShader 
	{
		Pass
		{
			
			
		}
	} 
	//Do not use Fallback shaders for development
	//FallBack "Specular"
}
